BIOGRAPHY &
CAREER OVERVIEW
VFX ARTIST | DESIGNER | MOTION GRAPHICS | ART & TECHNICAL DIRECTION
BIOGRAPHY
My journey into design started with a love for drawing and building — and a bit of encouragement from my mother to follow my passion. But like many young dreamers, I took a detour first. I wanted to be an ace mechanic, with visions of joining a Formula One team. That ambition led me to my first job at 15 — not in Monaco, but at the Mr. Lube across the street. Not exactly cutting-edge engineering, but I loved it, and proudly earned “Employee of the Month” three months running.
Eventually, I discovered Industrial Design — and everything clicked. It brought together my creative instincts, problem-solving mindset, and hands-on skills in a way that just made sense. I dove into the intersection of form and function, learning to design products with aesthetics, usability, and manufacturability in mind. That foundation carried me into the early days of CAD and digital animation, and eventually into a full-fledged career in VFX and Motion Design.
From crafting practical SFX and hero props for film and TV to breathing life into digital worlds, I’ve been fortunate to work across varied disciplines and mediums. Whether it’s hands-on fabrication or complex digital workflows, I thrive where creativity meets execution.
The process is forever evolving — as am I, always looking forward to what’s next.
CAREER OVERVIEW

ORIGIN
I was born in Toronto, Ontario, Canada, where an early passion for product and transportation design drew me to the Industrial Design program at Humber College. Once I graduated, the Film and television industry in Toronto was growing at an incredible pace and my interest in storytelling and technology set the stage for a career in visual effects (VFX). After graduating with a degree in Film and Media Studies from The Bell Centre for Creative Communications, aka BCCC a division of Centennial College, I honed my technical skills in digital art, animation, and computer-generated imagery (CGI), blending a creative vision with a keen interest in the burgeoning field of visual effects in the Commercial TV and advertising industry.

VFX ARTIST
MOTION DESIGNER
TECHNICAL SUPERVISION
This is were I began my VFX career. At the time Alliance Atlantis was a powerhouse in the Canadian media industry. Having had a background in Industrial Design and experience with prop building and set design, I decided to pursue additional learning and studies in digital animation. All of this led me to Alliance and was granted the honor of starting my journey as a junior VFX artist. Soon after I was able to contribute to several high-profile television projects, gaining experience in digital compositing, motion graphics, character animation, particle systems and dynamic simulations. The diversity of projects at Alliance Atlantis offered me an incredible opportunity to refine and explore the skills and processes that would inspire me to explore the limitless boundaries of visual storytelling.

VFX ARTIST
MOTION DESIGNER
TECHNICAL SUPERVISIONThe transition to Canwest, brought on a whole new scope and scale of projects that expanded significantly. During this period, I took on more responsibility, eventually becoming the technical supervisor on several large scale TV series openings, network ID design packages and promos as well as commercial campaigns for our advertising partners. At Canwest, I was able to develop and harness a signature style, blending realism with creative flair, making our work as a team stand out in the competitive and emerging VFX landscape.

SENIOR VFX ARTIST
MOTION DESIGNER
VFX SUPERVISION + ART DIRECTION NETWORKSAfter the acquisition of Canwest by Shaw Media Inc., I continued to thrive in a rapidly evolving media industry. During my time there, I was involved in some of the most cutting-edge VFX projects for Canadian television and an emerging social media environment filled with new and challenging opportunities. This phase of my career was marked by my innovative use of new tools and technologies, such as integrating 3D modeling and animation effects with live footage plates pushing the boundaries of what could be achieved with product placement in advertising on and during episodes of a TV series but most often in commercials across all our broadcast networks.

SENIOR VFX ARTIST
ART DIRECTION
TECHNICAL DIRECTION + INNOVATIONSWhile at Corus Entertainment Inc. I was responsible for and at the forefront of integrating new VFX technologies and techniques into the creative services and marketing department’s production pipelines . I also played a pivotal role in pioneering advanced visual effects in both television and social digital platforms. My leadership and art direction on key projects earned critical acclaim, and my work became synonymous with high-quality VFX production.

CAREER OVERVIEW
Throughout my career spanning two decades and several major media companies, I've had the honor of being recognized by my peers for leaving an indelible mark on the Canadian VFX industry. It has always been my goal for my work to not only elevate the quality of visual effects in the productions I was lucky to work on but also inspire a new generation of VFX artists and team members. I continue to mentor emerging talents, sharing knowledge and fostering innovation in the ever-changing landscape of visual effects and design.

BRANDS + NETWORK PROPERTIES + CORUS TEMPO
Alliance Atlantis
Corus Entertainment
Canwest
SHAW Media
Tree House Television
HYUNDAI
FORD
TOYS R US
Kellogg's
IKEA
HSBC
Scotiabank
LOBLAWS
COCA COLA
SHOWCASE
HGTV
GLOBAL
HISTORY
RBC Bank
H2
SLICE
FOOD Network
STACK TV
National Geographic Channel
YTV
MOVIETIME
OLG
Canadian Tire
Tropicana

ACHIEVMENTS
- SHOWCASE - Comic Book Heroes
- SHOWCASE - Network redesign
- Slice - Network redesign
- HGTV - Network redesign
- MOVIETIME - Network ids and bumpers
- Big Brother Canada Featuring Tonybet - full campaign spanning TV, web and social distribution.
Still active and an influential figure in the visual effects community, I'm continuously pushing my limits of what I can achieve through technology, creative processes and design.